ayellowbirds:

This is still one of my favorite things i’ve done. Some day soon when i’m feeling better, maybe i’ll try to make more of them… if I can think of other common “types” of alternate mode! The last one was the start of a third batch that i never got any further with.

farfalleh:

sephlidszephyr:

arachnicon-princen:

I want more Cybertronian historical and cultural worldbuilding…

Cybertronian ages of history: nomadic and hunter-gatherer and rural and urban and feudal and democratic societies, empires and independent kingdoms and tributary states and confederations of tribes

politics, GLORIOUS politics, grudges and friendships and blood feuds and alliances, treaties sealed by bonding princes and princesses and princens, the inevitable death of states (I heard somewhere that the average life expectancy for a human empire has been about 500-600 years; I wonder what it would be for those ruled by Cybertronians?)

Cybertron royals and nobility and gentry and mercantile families and landowning commoners and serfs, class systems and how they change according to the values of the time

stories of the old ways and how they affect the new ways and mecha discovering how far back their beliefs go and what fed into those same beliefs and what made them that way

things that helped people live their lives in the past and became so widespread that the original reason for doing them was forgotten and became part of people’s lives and histories

methods of belief: monotheism and polytheism and ancestor worship and environmental worship, fate and faith

places of belief: shrines and temples and altars and churches and holy landforms and oracles and places where the gods are

other trappings of belief: icons and prayers, mandalas, flags and thrones and figureheads

historians getting really excited over new discoveries! powerful institutions getting not so excited, or even more excited depending on how they can use these new discoveries…

Cybertronian folk traditions: dances and parties and milestones in life, arts and crafts and song and speech, matchmaking and meeting friends and keeping in touch with clade

traditional ceremonies: bonding ceremonies, funerary ceremonies, new sparklings being introduced into the family, seasonal ceremonies, religious ceremonies, professional ceremonies

old mechs’ tales, myths and legends, clade elders gathering the younglings for a good ol’ traditional storytelling epic

mechs using ancient methods of prophecy to help them make important life choices

Cybertronian versions of oracle bones and cleromancy

parents and mentors passing on ancient skills and knowledge to their charges 

how do they work? How do they live?

Cybertronian history and culture

There is literally millions of years of potential in this fandom, and few things excite me as much as that does.

… 

Cybertronian society while scientific knowledge had barely exceeded our own.

Cybertronian theories of the processor, and the spark, and the link between the two.

Cybertronian discoveries of the comm systems, theories of fields and what produces them

Just… yes.

*squeaks* that too 😀

« ♚ »「the second archives of Iacon.」

visionaryprime:

Being a collection of the works of fact and fiction acquired by Optimus Prime, bearer of the Matrix, in his travels, instigated upon exodus of Cybertron as an effort to preserve the knowledge of the past in a format accessible to all.

            BEGIN: Iacon, 34.14.1182

            CURRENT: Jasper, Nevada, 12.3.1607

>> accessing data...

Keep reading

What’s one of the worst things you’ve seen someone do to another person?

tyrantofthefirmament:

In Vos’s underworld, if you wanted to send a message, or if you had positioned yourself well enough that you could make a bold move without fear of retaliation, there was a certain method of execution.

Hitmechs would cut off their victim’s wings and then bring them up to a certain height, as high as they could get away with and not be caught, and throw them off of a tower. It was a humiliating and painful way to go, and I did see it done a couple of times. 

It wasn’t a method used often by anyone in the Air Command, as it was considered unseemly, but that didn’t mean our associates didn’t handle the details of the work we gave them in their own way. When I discovered that one my rivals had placed members of a particular syndicate in key positions to spy throughout the city, I hired another syndicate known to be their enemies, and allowed them free reign to make their moves as long as it didn’t get back to me, at least until they were done. Finally, I arranged for my own rival to meet me at the spot where my agents had brought the leader of the other hired gang, and right when my rival landed, they threw their captive off the tower. That threw this mech off balance, so to speak, and I warned him against further power plays against me, and blackmailed him to keep quiet since he had no more support structure and my spies had infiltrated his networks.

Meanwhile, I had had Skywarp spy on my own syndicate, in case I had to blackmail or eliminate them in turn. They were most untrustworthy, but they did work for me for quite some time. I certainly paid them enough, but they were worth every shannix.

TFP Character Scale

eyrmia:

mazamba:

This one was lot easier, although I’m not sure about June’s height.

Optimus Prime: 9 meters (10.5 meters after upgrade)

Bulkhead: 7 meters

Ratchet: 7 meters

Bumblebee: 5.8 meters

Arcee: 4.8 meters

Cliffjumper: 5.6 meters

Jack Darby: 1.77 meters          

Miko Nakadai: 1.45 meters

Rafael
Jorge Gonzalez Esquivel: 1.21 meters

June Darby:
1.75 meters

Agent William Fowler: 2.10 meters

Wheeljack: 6 meters

Smokescreen: 6.6 meters

Ultra Magnus: 8.8 meters

Megatron: 11 meters

Starscream: 7.1 meters

Soundwave: 7.4 meters

Breakdown: 7.4 meters

KnockOut: 6.3 meters

Airachnid: 5.1 meters

Vehicons: 6.5 meters

Dreadwing: 9 meters

Insecticons: 10.2 meters

Skyquake: 9 meters

Silas/ Colonel Lelan Bishop: 2.2 meters

Shockwave: 7.8 meters

Predaking: 11 meters

For us ‘Mericans, here are the converted measurements:

Optimus Prime: 29.5 feet (33.5 feet after upgrade)

Bulkhead: 23 feet

Ratchet: 23 feet

Bumblebee: 19 feet

Arcee: 15.7 feet

Cliffjumper: 18.4 feet

Jack Darby: 5.8 feet          

Miko Nakadai: 4.8 feet

Rafael Jorge Gonzalez Esquivel: 4.2 feet

June Darby: 5.7 feet

Agent William Fowler: 6.9 feet

Wheeljack: 19.7 feet

Smokescreen: 21.7 feet

Ultra Magnus: 28.9 feet

Megatron: 36.1 feet

Starscream: 23.3 feet

Soundwave: 24.3 feet

Breakdown: 24.3 feet

KnockOut: 20.7 feet

Airachnid: 16.7 feet

Vehicons: 21.3 feet

Dreadwing: 29.5 feet

Insecticons: 33.1 feet

Skyquake: 29.5 feet

Silas/ Colonel Lelan Bishop: 7.2 feet

Shockwave: 25.6 feet

Predaking: 36.1 feet

robotsandramblings:

so I was laying in bed the other night and thinking hard about cybertronian dance clubs and how would they dance if it’s crowded and they’ve got kibble getting in the way – wings, door wings, what have you.
So imagine: easily removable kibble that’s left in like a coat check area. cubbies full of wings and doorwings and wheels and random parts. Bots getting drunk and switching coatcheck tickets and waking up with someone else’s kibble