This is still one of my favorite things i’ve done. Some day soon when i’m feeling better, maybe i’ll try to make more of them… if I can think of other common “types” of alternate mode! The last one was the start of a third batch that i never got any further with.
Tag: ref
Lovely mecha.
I want more Cybertronian historical and cultural worldbuilding…
Cybertronian ages of history: nomadic and hunter-gatherer and rural and urban and feudal and democratic societies, empires and independent kingdoms and tributary states and confederations of tribes
politics, GLORIOUS politics, grudges and friendships and blood feuds and alliances, treaties sealed by bonding princes and princesses and princens, the inevitable death of states (I heard somewhere that the average life expectancy for a human empire has been about 500-600 years; I wonder what it would be for those ruled by Cybertronians?)
Cybertron royals and nobility and gentry and mercantile families and landowning commoners and serfs, class systems and how they change according to the values of the time
stories of the old ways and how they affect the new ways and mecha discovering how far back their beliefs go and what fed into those same beliefs and what made them that way
things that helped people live their lives in the past and became so widespread that the original reason for doing them was forgotten and became part of people’s lives and histories
methods of belief: monotheism and polytheism and ancestor worship and environmental worship, fate and faith
places of belief: shrines and temples and altars and churches and holy landforms and oracles and places where the gods are
other trappings of belief: icons and prayers, mandalas, flags and thrones and figureheads
historians getting really excited over new discoveries! powerful institutions getting not so excited, or even more excited depending on how they can use these new discoveries…
Cybertronian folk traditions: dances and parties and milestones in life, arts and crafts and song and speech, matchmaking and meeting friends and keeping in touch with clade
traditional ceremonies: bonding ceremonies, funerary ceremonies, new sparklings being introduced into the family, seasonal ceremonies, religious ceremonies, professional ceremonies
old mechs’ tales, myths and legends, clade elders gathering the younglings for a good ol’ traditional storytelling epic
mechs using ancient methods of prophecy to help them make important life choices
Cybertronian versions of oracle bones and cleromancy
parents and mentors passing on ancient skills and knowledge to their charges
how do they work? How do they live?
Cybertronian history and culture
There is literally millions of years of potential in this fandom, and few things excite me as much as that does.
…
Cybertronian society while scientific knowledge had barely exceeded our own.
Cybertronian theories of the processor, and the spark, and the link between the two.
Cybertronian discoveries of the comm systems, theories of fields and what produces them
Just… yes.
*squeaks* that too 😀
« ♚ »「the second archives of Iacon.」
Being a collection of the works of fact and fiction acquired by Optimus Prime, bearer of the Matrix, in his travels, instigated upon exodus of Cybertron as an effort to preserve the knowledge of the past in a format accessible to all.
BEGIN: Iacon, 34.14.1182
CURRENT: Jasper, Nevada, 12.3.1607
>> accessing data...
What’s one of the worst things you’ve seen someone do to another person?
In Vos’s underworld, if you wanted to send a message, or if you had positioned yourself well enough that you could make a bold move without fear of retaliation, there was a certain method of execution.
Hitmechs would cut off their victim’s wings and then bring them up to a certain height, as high as they could get away with and not be caught, and throw them off of a tower. It was a humiliating and painful way to go, and I did see it done a couple of times.
It wasn’t a method used often by anyone in the Air Command, as it was considered unseemly, but that didn’t mean our associates didn’t handle the details of the work we gave them in their own way. When I discovered that one my rivals had placed members of a particular syndicate in key positions to spy throughout the city, I hired another syndicate known to be their enemies, and allowed them free reign to make their moves as long as it didn’t get back to me, at least until they were done. Finally, I arranged for my own rival to meet me at the spot where my agents had brought the leader of the other hired gang, and right when my rival landed, they threw their captive off the tower. That threw this mech off balance, so to speak, and I warned him against further power plays against me, and blackmailed him to keep quiet since he had no more support structure and my spies had infiltrated his networks.
Meanwhile, I had had Skywarp spy on my own syndicate, in case I had to blackmail or eliminate them in turn. They were most untrustworthy, but they did work for me for quite some time. I certainly paid them enough, but they were worth every shannix.
TFP Character Scale
This one was lot easier, although I’m not sure about June’s height.
Optimus Prime: 9 meters (10.5 meters after upgrade)
Bulkhead: 7 meters
Ratchet: 7 meters
Bumblebee: 5.8 meters
Arcee: 4.8 meters
Cliffjumper: 5.6 meters
Jack Darby: 1.77 meters
Miko Nakadai: 1.45 meters
Rafael
Jorge Gonzalez Esquivel: 1.21 metersJune Darby:
1.75 metersAgent William Fowler: 2.10 meters
Wheeljack: 6 meters
Smokescreen: 6.6 meters
Ultra Magnus: 8.8 meters
Megatron: 11 meters
Starscream: 7.1 meters
Soundwave: 7.4 meters
Breakdown: 7.4 meters
KnockOut: 6.3 meters
Airachnid: 5.1 meters
Vehicons: 6.5 meters
Dreadwing: 9 meters
Insecticons: 10.2 meters
Skyquake: 9 meters
Silas/ Colonel Lelan Bishop: 2.2 meters
Shockwave: 7.8 meters
Predaking: 11 meters
For us ‘Mericans, here are the converted measurements:
Optimus Prime: 29.5 feet (33.5 feet after upgrade)
Bulkhead: 23 feet
Ratchet: 23 feet
Bumblebee: 19 feet
Arcee: 15.7 feet
Cliffjumper: 18.4 feet
Jack Darby: 5.8 feet
Miko Nakadai: 4.8 feet
Rafael Jorge Gonzalez Esquivel: 4.2 feet
June Darby: 5.7 feet
Agent William Fowler: 6.9 feet
Wheeljack: 19.7 feet
Smokescreen: 21.7 feet
Ultra Magnus: 28.9 feet
Megatron: 36.1 feet
Starscream: 23.3 feet
Soundwave: 24.3 feet
Breakdown: 24.3 feet
KnockOut: 20.7 feet
Airachnid: 16.7 feet
Vehicons: 21.3 feet
Dreadwing: 29.5 feet
Insecticons: 33.1 feet
Skyquake: 29.5 feet
Silas/ Colonel Lelan Bishop: 7.2 feet
Shockwave: 25.6 feet
Predaking: 36.1 feet
DO CYBERTRONIANS DREAM OF ELECTROSHEEP? Notes about sleep, dreaming, and memories. Shout-out to gayrobos who supplied a significant amount of these ideas and also listened to me rambling.
so I was laying in bed the other night and thinking hard about cybertronian dance clubs and how would they dance if it’s crowded and they’ve got kibble getting in the way – wings, door wings, what have you.
So imagine: easily removable kibble that’s left in like a coat check area. cubbies full of wings and doorwings and wheels and random parts. Bots getting drunk and switching coatcheck tickets and waking up with someone else’s kibble
Transformers: Bloodline – Seeker abilities study
Going trough some Seeker abilities and Starscream’s word!