This was inspired by the awesome fic “Battlesleep” by Reyairia and Zuzeca <333 It’s here! http://archiveofourown.org/works/5570629 If you haven’t read it, I recommend it a lot. It always makes me laugh xD But I also love how Megs and OP’s relationship is depicted. Specially in these last chapters… it gives me the vibes of something soft and hesitant between two people with iron wills. Like… I don’t know. I have no idea what’s going to happen later, but I was thinking about the fic when doing this.
Aaah I should begin doing stuff for my favorite fics because even if I don’t have much free time lately to read, I do obsess over them xD
So… I had Saturday’s night free so I decided to doodle something as a warm up (and tfa is easy + my comfort zone). I ended up with 6 different color versions xD Choosing colors is hard and how the fuck do people paint.
Tag: fav
Seekers and ADHD
A Mental Health Meta
Before I start the meta proper, I’d like to say that the thoughts and opinions stated in this post are formulated mainly off of popular fanon stereotypes and interpretations of Seeker behavior, as well as my own headcanon and the headcanons of my friends. These fanon interpretations and headcanons are all based on canon sources, but evolved further into being their own thing. Though written in a more informative, essay-like format, they are not meant to be viewed as canon and should not be taken as absolute, irrefutable fact, just the thoughts of a man with ADHD, an interest in Seekers and Transformers, and too much time on his hands.
As well as this, despite having ADHD, I am not an expert on it and do not ask you to view me that way. If you have questions or concerns regarding ADHD please consult professional medical sources, not me.
If you have questions concerning the meta itself, however, please feel free to hit me up with them.
Seekers, as a specialized frame class, are Cybertron’s air strength; they hold more firepower than couriers, more speed and maneuverability than shuttles and spacefaring vessels, and hold air superiority over similar, ground-bound frames. Being specialized as they are, their processors are wired, on the whole, for different things than other frametypes: the intricacies of flying, maintaining spacial awareness and awareness of their opponent or opponents during dogfights, as well as the signature “seeking” they are named after. The result of this is that, on the ground and out of their “zone”, Seekers very commonly display behavioral patterns associated with humans living with Attention Deficit Hyperactivity Disorder.
Lack of Focus = Overstimulation
The intricacies of flying require very delicate and very precise spatial awareness algorithms and sensory equipment. Seekers have to know where they are, where their bodies and wings extend, how close they are to other Seekers, how high up they are, air pressure, projected flight traffic, outside and inside temperature, fuel levels and pressure, and many other things to fly safely and smoothly, all while tracking targets and relegating tasks. Those tasks may be something as simple as “make it to your destination on time”, or as complex as a choreographed or freestyle aerial routine.
The upside is that the sky is near void-like compared to the distractions of the ground. On the ground there are other mechs, there’s entertainment and music, there’s the hustle and bustle of large Cybertronian cities or the constant noise of an army’s base of operations that mechs with other functions might be able to tune into the background with little to no hassle. For Seekers, this level of constant sound, smell, and sight triggers can be a huge source of frustration. Their sensory equipment pings at every little thing, making it incredibly difficult for them to focus.
Because of this, among ground-frames Seekers have gained a reputation of absent-mindedness, forgetfulness, and a lack of genuine focus. Small things they might ignore, like the buzz of a roadway or the simple ticking of a clock, can keep Seekers distracted and “out of it” during day-to-day conversation. They might not recall things if their processor deemed them “irrelevant”, or they may forget to do everyday tasks other mechs have no issue keeping up with. Many require very rigid self-scheduling to maintain the sort of balanced life non-Seekers enjoy, and most relish routine and repetition.
Seeking vs. Hyperfocus and Hyperfixations
The flip side of overstimulation due to constant sensory input is understimulation, which can be just as stressful and detrimental to their mental health. Seekers can get very bored if not given enough stimulus or a task to focus on, and oddly enough, can often become understimulated because of the effects overstimulation has on them. Somewhat aleving for this is, though they may lack focus in some areas, they have an overabundance in others. Differentiating Seekers the most from other flight frames is the “seeking” behavior they’re named for. Seeking behavior is, in short, a specialized form of coding that helps Seekers pursue a target in the air without losing it to various obstacles or distractions. Seekers will pursue the target they’ve been assigned until the task associated with it is complete, nearly without fail, and because of this are near-unparalleled as fighters and as air recon.
Seeking behavior is another thing that carries over into ground life, though once they’ve left the air, they often call this sort of laser-guided attention “hyperfocus”. A Seeker in hyperfocus may as well be dead to the world aside from the thing they’ve chosen to focus on, whether it be something productive like finishing a stack of desk work, or something not so much, like binging the entirety of their ship’s media library in a single week. Breaking a Seeker out of this might result in them reacting in anger and/or lashing out; it’s hard for them to focus on a normal day, so making them lose what concentration they can manage to muster can be genuinely upsetting and frustrating, even if it’s for something important.
A downside to hyperfocus is that it normally only clicks on with activities and subjects that the Seeker finds interesting and engaging – deadlines or consequences don’t usually effect it, only interest. One such type of interest is dubbed a “hyperfixation”. These are, in the simplest terms possible, intense hobbies or interests that Seekers may latch on to as coping mechanisms or just because they find them fun. They can include literally anything a mech might find interest in, like fashion, or movies, or very commonly among Seekers, flight itself. Some Seekers might find very little engaging outside of their hyperfixations. Many describe this as Seekers either being obsessed or deeply apathetic in regards to any given thing, with very little in between.
Behavioral and Emotional Side-Effects
Because of the way their processors behave and everything described above, Seekers often show symptoms and side-effects that other mechs do not, or at least do not show in the same ways. Very common behavioral and emotional side-effects include:
- Fidgeting or “Stimming” – This can be a result of both over- and understimulation. A Seeker might fidget in different ways, like bouncing their legs, twitching their wings, or moving their talons. This helps keep them grounded and in the moment while also keeping them occupied. They might also engage in vocal stimming, such as constant or persistent repetition of words or actions. There are many other types of stim activity on top of the ones listed here.
- Aggression and irritability – As stated before, Seekers might react in anger if their concentration is broken, or if they feel much too overstimulated for their own good. On a bad day, Seekers might be far more irritable and sour than other mechs, and they’ve gained a bit of a reputation for snapping for seemingly “no reason”.
- Excitability and hyperactivity – A common symptom of understimulation in Seekers is hyperactivity. A Seeker may act bouncy or over-energetic in cases like this, moving from task to task without stopping.
- Impulsivity and lack of self-restraint – When it’s hard to clear the fuzz from your processor, sometimes you do things without fully thinking them through. This is especially true when Seekers feel overstimulated and overwhelmed.
- “Flight calling” or becoming “sky mad” – Commonly attributed to Seekers’ alt modes, the “inherent need” for Seekers to fly can actually be chalked up to a simple need for relative silence. The sky is a good place for Seekers to rid themselves of constant sensory overload, and so a good way to clear their processors of all the static. Nearly every time Seekers forged as adults come online for the first time, they take flight instinctively and immediately to get away from the noise they wake up to.
- Claustrophobia – Claustrophobia in Seekers is very often caused by sensory overload, not so much “sky madness” like most (including some Seekers) may think; in enclosed spaces, especially enclosed spaces filled with other mechs, noises are louder, olfactory input is heightened, and mechs feel closer than they may actually be. Most Seekers can still handle enclosed spaces, however, provided they have a clear exit route and there aren’t too many others in the same space at the same time.
Dumb combiner tropes I love
– x is now dating one of the combiners. Two weeks later they are dating all of them and dont really know how that happened.
– potential datemates are thoroughly vetted by the other members of the gestalt
– one of the members bursting into the room of a sad member and shouting “WHOS SAD”
– cuddle puddles to improve teamwork
Don’t let me on kinkmemes, I steal the prompts, strip them down and rebuild them like the weirdest looking revved up hot-rods that only vaguely resemble their original purpose and kind of decidedly unsexy unless you’re into that sort of thing
In this our first installment: Jailbreaks, basic premise building, the Magnus Hammer, fighting, a sad lack of banter, more fighting, and Decepticon sedatives
General Strika, recognizing the tone, immediately turned and administered a Class F Decepticon Emergency Sedative by punching him the face and into unconsciousness.
That is fucking perfect and I’m left wanting to see more.
one’s partner!!
May I request a realistic take on TFA Megatron and Optimus Prime shipping? Please feel free to hurt me.
I think there’s a lot of interesting potential here, particularly on Optimus’s side. After all, he grew up after the Great War. Decepticons – and Megatron in particular – are the boogeymen he heard stories about as a child, and even though Optimus is a loyal Autobot, I can see him feeling simultaneously scared of and drawn to this dark, mysterious warlord he was always ordered to hate (in the way that he often seems wary of, but attracted to, adventure). He’s pleased when Megatron finally remembers his name by the end of the series. And there’s a strange kind of intimacy to being the leaders of two opposing ragtag bands of misfits, stuck on an alien planet, with Optimus’s superiors mostly distant and unhelpful, sometimes so actively hostile that it could lead Optimus to feel a bit like he and Megatron are in something together that others don’t understand. I can easily imagine Optimus starting to cast himself and Megatron as rivals/best enemies – whether or not Megatron agrees.
From Megatron’s side, I think it would take a bit longer to start to appreciate the young Prime. Megatron’s sliced his way through a lot of Autobots in his time. But he’s also capable of recognising and encouraging sparks of intelligence and talent, whether in unlikely Decepticons, humans, or even his enemies. I think that something about Optimus – his determination, probably – would eventually catch Megatron’s attention, and get him curious about what it would take to get this innocent young Autobot to at least consider things from a Decepticon perspective.
There’d definitely be a huge power difference underlying their relationship (arguably two: Megatron is a battle-hardened emperor, while Optimus is still a callow, low-ranking officer, but Optimus’s side controls Cybertron, while Megatron is an exile barely keeping his faction alive, and the fact that those two differences run in opposite directions might make things more interesting :)). I think Megatron would end up in something of a mentor role, but that wouldn’t necessarily be a bad thing: Optimus would get an exceptional, if sometimes painful, education in politics and war, and Megatron would get a pretty, intriguing, and challenging diversion – who could potentially end up a valuable ally.
If I may, I’d like to (sort of) propose another idea for the ship.
In depth discussions of politics, the ruling government of Cybertron, and possible conversion to the other side (on Optimus’ part).
You’ve already mentioned this idea in your response, but really – imagine Optimus questioning Megatron why he fights against the Autobot government (really why, not just because it’s what Decepticons are suppose to do) and Megatron giving him the answers he seeks.
If you look hard and long enough at TFA, you’ll start to see a very ugly society and government. I mean, for starters, the people are brainwashed into despising/distrusting mecha who can fly. (See Optimus and Ratchet’s initial reaction to Jetfire and Jetstorm, which was to attack because fliers = Decepticons.) So there’s something shady definitely going on there. You’ll notice too that most, if not all, Autobots have tools, which they use to fight, but no actual weapons. The weapons are with the Decepticons, and I am almost certain this was intentionally done. I could be wrong though, I could be remembering a former friend’s head canon as canon. Whatever it was though, I remember them pointing out that the Autobots were more like civilians and the Decepticons were like soldiers, hence why the Autobots use tools (hammers, axes, wrecking balls) while the Decepticons have weapons (blasters, swords, bombs).
So there’s evidence to support the idea that the Autobot government has some really shady things going, things that they hide from their people by getting them to not think about it and focus on other things, like their jobs. Remember how Optimus gives a speech about being a cog in the great Autobot machine? Likely something the government likes to say to keep everyone docile and in their place.
If Megatron were to point these things out and say that he fights to end this shady business, if Megatron could get Optimus thinking about that shady business, you could get a MegOP ship going. You might even get Optimus to become a Decepticon too so that he could put an end to the corrupt government himself.
Also I’d like to point out that Optimus Prime isn’t a low-ranking mech. He’s a Prime, which is the second highest rank in the TFA system. The only rank higher than Prime is Magnus and the only mecha who can take the title of Magnus are Primes, hence why Optimus tells Sentinel to go forth and take said title when news of Ultra Magnus’ attack reach them. By all means, Optimus could take the title of Magnus for himself, but I think he chooses not to because 1.) He still had business on Earth to take care of, and 2.) He still wasn’t confident enough in himself to seize the role, thanks to years of putting himself down after what happened to Elita-1.
I actually absolutely agree with you about the Autobot government, and about Optimus’s potential to go ‘Con if Megatron helped him realise all the shady stuff going on among his superiors.
With the title of Prime – I could actually never figure out how high up it was in TFA. Sentinel’s a Prime, and second only to Magnus and the High Command, apparently, but Optimus is a Prime and runs a space bridge repair crew consisting of four guys. I guess I figured it was somewhere between lieutenant and captain – the rank of a unit commander, but also potentially of an aide to a much higher-ranking officer (like Sentinel could be to Magnus).
I’m thinking maybe Prime is a rank that, once given, can’t be taken away, or isn’t taken away for anything but the absolute worst offenses. The nature of the Autobot government’s corruption seems to be one where the privileges of rank are a significant and much-utilized perk in the higher levels, and as such I’d readily believe they would be more centered around sweeping Primes’ misconduct under the rug rather than removing them from office, because removing them from office for minor to median offenses fails to treat them as above the law to the manner to which many are accustomed.
Which doesn’t, of course, mean they can get away with anything, especially if they’re not politically in favor or in power. Punishments would be along the lines of bad or degrading assignments, getting them out of the way, putting them at the bottom of the pecking order OF Primes, many of whom would enjoy wielding power over a fellow Prime because it makes them seem more powerful.
So Optimus (in theory) gets another Prime killed. They don’t kick him out, because that would mean any Prime could get kicked out for a similar accident or miscalculation, and nobody involved wants Primes in general to be subject to removal for misconduct, and most everyone involved would rather the Primes be above that. Instead they send him on a pointless assignment to the ass end of nowhere with a small crew of nobody important, and talk down to him like he’s a failure every chance they get.
This focuses disdain on the individual, without imperiling the general perks of office, especially to outsiders, the way kicking a Prime out of office would do.
“Why you insolent, mutinous little-”
“Hey, it’s only mutiny if you fail, right?”
“….you learn quickly. Too quickly.”More Pirate Megatron au a la @arcticfoxbear ’s suggestion